Sunday, September 26, 2010

Bait & Switch; Raven & Mouse

Sorry there was no blog entry for the Sept. 11 session. That was just a game of Talisman, B. won as the Wizard. I played the Sorceress and P. was the Elf.

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9/25/10 Robby ran D&D. Ebocha & Garth, two shabbily dressed strangers, convinced Shamash to bring the Uprisers south from Freeport a couple days to Angel Reef to rescue them from their dragon. With Hadji, Willikers, Rholain, Elle Enchanted and Trusty Ol' Sticky Fingers, Shamash and the pleading admirers of the party set off. Upon arrival they found a cold, wet and rainy, sad and angry coastal village. When asked whether he was normal, one guy told Willikers, "Of course I'm normal, I'll even sit by a fire like any human would." or some such thing. A funny thing to say, but it did not rouse any suspicions. So that night the party visited the local watering hole, "The Mouth," a bit like the bar from "An American Werewolf in London," in that no one wanted to talk, and no one seemed to trust the party, even though we were there to help them. Apparently the mission was secret because through fear the green dragon had intimidated the villagers into loyalty, it was said. We were to meet with Cecilia the Sea-Witch the next morning. Meanwhile, that night Rholain met with her. Willikers and Shamash were attacked by a psychic black slime that very nearly killed us. It covers you, so when your friends come to help attack it, they have to damage you too. Hadji arrived and was able to help. The black ooze dealt acid damage, but also attacked psychically, asking each of us if our friends were true heroes, whatever that meant. Of course we all think each other are heroes. Maybe in a Robin Hood kind of way for a lot of us, but yes, true heroes nonetheless.

The next morning, we went below the village, into the seacliff caverns of Cecelia the Sea-Witch. She was a nasty old hag. She asked us to stand on circles so she could use her magic to see if we were true heroes. White light shone down on us and our feet came off the ground like we were being abducted by Martians or something, but nothing came of it and we were set back down. Cecelia screamed at us in anguish, "you are NOT true heroes! Even though you said you were, and you think each other are and my black ooze tells my you're not lying. Now who can I sacrifice to the great sea dragon?" The dragon itself had been trapped below the city of Angel Reef, and somehow the sacrifice of noble heroes would have given Cecelia power over it, and it would have been able to roam free, answering to her but able to reign terror on all with the disastrous storms under its control.

A fight ensued, as Cecelia revealed her true identity as a mind flayer. She and her entourage of Kua-Toas and other Mind Flayers were not easy to deal with, as they had powerful magic capable of turning us on ourselves and each other. After winning the tough battle we realized that Ebocha and Garth had lured us into a trap, and they themselves had been Koa-Toa in disguise.

Party Treasure: 28 Art Objects worth 300 gp each. +4 Robe Aquaeous Armor; Two Level 17 Items. 10 Level 1-5 Wondrous items and 10 level 5 poisons.

XP = not known, but we're not going to be leveling to 18 any time too soon I don't think since we just leveled.

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So later that night Alma ran his new White Wolf wild west campaign at Rod's. My character is Paul "Mouse" McPherson, a Scotts-Irish prospector/miner. He's 7 feet tall, has a hair-trigger temper and knows his way around dynamite and pick-axes. He can even speak Chinese. Carson's character is a circus performer, Alma's is Raven, a Shaman/businessman. Rod plays an armored nun who is deadly with silver Kukri daggers, Rob plays a Reverend cowboy on horseback who performed an exorcism, Lance plays a freed slave convict, Marshal plays an East Coast businessman.

Our party was hired to perform an exorcism on the Governor's young daughter, which was successful. After that, he granted a pardon to Lance's character, who was about to be hung. An instant later, a hairy man in the angry mob shot the governor dead and a riot began, with the crowd attacking the party, who ran for the stagecoach in a fighting retreat. After Mouse got shot in the leg, he got mad and blew four of the mob up with a thrown stick of dynamite. The shooter turned out to be a werewolf, so the nun's silver daggers turned out to be more handy than Mouse's cold iron pickaxe. I missed the rest but it was good action and reminded me of a Quentin Tarrentino movie or something.

Next session in a couple of weeks. Let me know if you would like me to put together a Star Wars session.