Monday, September 25, 2006

More Mayhem

We moved the usual Sunday session to Saturday (Sept. 23rd) this time. Our next session is at noon on Sunday October 8th.
The entire session was spent on D&D, using the same terrain setup as previously, in another large-scale battle against the forces of evil. Characters present included: Revan of Khadghar; Joseph Prax-High Inquisitor of Cuthbert; Taito-Drunken Master of the "How Dry I Am" Palm; Neptorium-Mage of the Eagle's Claw; Balthizar "Wendy" of the Great Gust; Capt. Fergus Dowrimple; Mick the Gangly; Telpin, Bard of the Stolen Wands; Nightsong Sharpfang, Songrider of the Giant Hamster; Aiko, Shirikin-Thrower of the Red Way; Geena of the Dwarven Arrow; and anybody I forgot. A few members of the Moporian Militia tried unsuccessfully to hold off the invaders as the party arrived.
Among the villians were: lots of Jaramonian (highly transmuted) lizardmen, shahaugin and merfolk; drow eldrich-knights, high-priestesses and arch-shaman; mind-flayers, kraken-folk, two huge blue dragons, a rat-ogre, two giants, at least one high-level wizard of unknown race from the depths of the ocean or perhaps another plane of existance; and a myriad of others.
All were defeated by the party in the 6-hour session. Thank you to Rob for running part of the session. Also, please accept my apologies for the lack of roleplaying lately, and for not fitting a Star Wars game into the session.
The party is now 12th to 16th level. Some of the characters (of players who have not missed sessions, especially Revan and Joseph) are getting very powerful from both experience and magic items. As it should be. Fergus is looking and acting more like the higher-level version I generated of him; and is appraising, buying, selling and creating magic items in a very serious way.
Experience: 5,000 XP. Treasure: 15,000 GP
--Dave

Sunday, September 10, 2006

Seaside skirmish at Moporia

In my campaign world of Aarde, Moporia was once the only city occupied by humans. Though that is no longer the case, it is still a great and old city. In today's session, the Elves of the Purple Order invaded Moporia from the sea. Among their troops were a variety of transmuted reptilian humanoids that amounted to mongrelmen made from lizardmen. Drow spellcasters, mindflayers, dryders and creatures never before identified rose from the waves in the large-scale attack. The party repelled the attack, at least in the district they were responsible for.
I ran today's adventure as a set-piece miniatures battle (but with standard D&D 3.5 rules). With Revan and Joseph Prax leading the now-powerful 12th-15th level party, I can throw a heck of a lot at this group, without worrying too much. Besides Rod and Rob, Phil and Jon made it today, Bel played Lola quite a bit, and Aaron joined us by conference call to play his wizard. Captain Fergus Dowrimple, my NPC wizard, is now very interested in the business of the magic trade. Marshall even showed up toward the end of the session, and I handed him Mick the Gangly to play. Does Marshall roll "1" every time? Wow, some casino should hire him to be a "cooler." Anyway, the party really romped all over these bad guys, sometimes with a single character dealing over 300 hp in damage in one round. It's really amazing what players familiar with the finer points of the rules are capable of. It was a fun session, with the powerful surprise actually being not the enemy, but the surprising power of this group. 6,000 XP, 6,000 gp.

Monday, September 04, 2006

Titan Staves & A Double-Double Cross

WELCOME AARON
9/4/06
For today’s D&D and Star Wars sessions, it was me (Dave) running, plus Rod, Rob, Carson, Bella, Penny (for a bit) and Aaron E. (who came 3 hours up from Oregon just to play). I feel very flattered about this, thank you Aaron!

In D&D, Taito finally battled the drow and won the Key prize, an amulet that stores 21 levels of arcane or divine spells, and contains one true resurrection. But the main adventure dealt with the fact that transmuted “mongrel men” variants, many including golem parts, have become so common, the party felt certain Jaramon himself, founder of the Cult of Transformation, must have been brought back to life. As it now appears, this may--or may not--have been the case. The party rode Cap’n Fergus’ spelljammer to the pyramid site on the Isle of Ancients and fought a huge battle there, decimating a large number of a huge variety of mongrel men warriors, many of which were giant-sized. To cap it off, the pyramid itself was subjected to Rock to Mud, and Efreet variants were summoned (At Joseph Prax’s suggestion) to search the site for treasure (a type that could move through the mud and detect magic easily).
As it turned out, the pyramid itself was causing transmutations in the surrounding area, one of which caused Black Eyed Bill to take on the nose and other aspects of a snapping turtle. Four metal 20’ ancient epic titan-made custom staves of transmutation (probably actually worth about 850,000 gp each) turned out to be embedded in the pyramid itself. At Revan’s suggestion, the party ended up selling all four to the god Khadgar for 425,000 gp total, for safekeeping (and due to a lack of other well-heeled buyers). Aaron’s character is a wizard, Nephrim or something like that. The party is currently 13th-15th level, mostly. XP:5,000.

Star Wars was interesting. On Alzakak, an Imperial-controlled world, the party was sent to assist Blastsmoke, another of Dabbo the Hutt’s agents. Destro went under cover, using his forged identity as Imperial Captain Jarvis, to train cadets at Damachatron City. Garik Gracus, also with Imperial credentials, went looking for Blastsmoke at the encrypted distress signal coordinates, along with Jaina Brioli. Pieda Bowmon II (played by Aaron today) and Jackpot searched the officer’s mess hall/lounge. Garik found him, and on Blastsmoke’s urging, the party joined him and his assistants Duville and Horacio, in order to be certain to secure hard credits and data files from an administration building. As it turned out, Blastsmoke had already been caught, and had cut a deal with local authorities to lure additional Hutt agents here and trap them. An Imperial sleep gas grenade proved ineffective on the party, however, as did the 25 or so storm troopers arrayed to capture or kill the party, who wiped nearly all of them out. With 3 storm troopers remaining, Destro arrived to instruct one of his classes of 25 on procedure, and instructed them to stun everyone in the room. Destro, suddenly the ranking officer in the room, examined the warrant data pad and declared it faulty in procedure, since with special agents involved this would situation would require an inter-agency investigation (and other such matters). He then invited his class to join him on a field trip to follow the matter through. Once all 25 were on the ship, they were easily disarmed and sold into slavery to the Hutts for 1,000 credits each. The party was also able to sell holovids of Imperial training procedures to the Hutts for a hefty 20,000 credits. As Akbar’s Trap departed, Jaina’s typical parting gift went off, leaving several blocks in ruins. Current party level: 5-8th. XP:2,000