Saturday, July 23, 2005

Battle at Moonmist Begins, Wed. & Sat. Merge

Following prior victories (see last two entries), two growing pro-human warbands joined forces at Moonmist, where the Elves of the Purple Order first landed on Aarde from Sonaeed, and established their base settlement. Though thinned of troops by visions of world conquest the elven city is still well-defended and presents a terrible risk for the party, but the rewards of success are too enticing not to make the attempt. Black-Eyed Bill, Devatof Can Bob, Rivet, Aiko, Captain Fergus Dowrimple and Nightsong Sharpfang arrived with their crews from Hydra Island, beyond the Western horizon aboard the Ugly Maiden, Golden Torch, and Fist of Hubris.
Fighting to Telpin's newest tune, The Battle Song of Shady Cliffs, Revan, Taito, Flegol, Joseph Prax, Timmy Darkwind, Socrates, Gendar the Magic, Lola, Geena, Thumbs, Buddy Nagel, Henderson and Mick the Gangley fought a huge number of elven archers and spellcasters at the northwestern tip of Moonmist, working their way east from the docks through the trees and hills, building to building. So far, the party is prevailing. But it hasn't been easy. Joseph Prax was trampled by eight Eldritch Moon Knights, who rendered him unconcious. Devatof Can Bob was slain by arrows just beyond the wall of wind. And Timmy Darkwind lost conciousness under a hail of arrows as well. Experience was better than average at 3,500 xp, and treasure was excellent (pillaging rich elven buildings) at 7,000 gp worth of valuables per surviving character.
Please note that at least for now, the Wednesday group is on hiatus and has merged with the Saturday group, which is now meeting twice a month (instead of once a month) until further notice. Everybody (including me) tells me they are happy with this arrangement. I will allow up to a maximum of two characters per player, but no more, no exceptions. To speed game play, I am going to reduce the amount of attention spent on NPCs a bit; I'm not going to kill them off (unless that just happens), but I really don't want to take too much PC time away with my NPCs. Story-wise, with everything that needs to be accomplished, they will each have important contributions to make in the future, enhancing the things the characters are best at, and representing the fanatical devotion generated by heroic good deeds.

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