Saturday, August 20, 2005

New Twists in a Continuing Battle

The Battle of Moonmist Continues
As noted in previous entries, the party has taken it upon themselves to invade Moonmist, the Sonaeed-Aarde waystation for the invading moon elves of the Purple Order who are in the process or conquoring Aarde while claiming to save it. Today's adventure picked right up where the last session left off, even all the miniatures and terrain were just where we left them.
The enemy units were familiar. While each member of the party has gotten much more powerful and battle-hardened, the moon elves have mainly responded with greater numbers and a few new tactics. As always, the Eldrich Moon Knights have proven versatile, though they could benefit from a more rounded approach with the kind of teamwork the party uses. These fighter-mages usually fight on horseback using magic and non-metal armor and weapons supplemented by magic, and use the specially-bred rust spitters to soften up enemy armor and weapons, and protection from arrows to defend against enemy archers. True Strike, combined with a lance charge makes groups of Eldrich Moon Knights a deadly adversary, but the party has adopted to their tactics by softening their close formations up with fireball and lightning bolt, by using magical bows, attacking them with monks, and most of all, eliminating any and all rust spitters immediately. Today a new harrier unit of elven horse archers made an appearance, shot their volleys of arrows, and quickly retreated unscathed... until Fergus, flying overhead, spotted them and dropped a couple of fireballs into their ranks. Having long since expended his full evoker's complement of offensive spells, he was drawing on the reserve of charges in the wands he had made, knowing it would take days or even weeks to recharge them later. He also greatly reduced the number of elves just arriving by spelljammer from Sonaeed, fireballing the great ship repeatedly before the elves could properly disembark and prepare for battle. A new type of Eldrich Moon Knight unit, flying pikemen, arrived invisibly by teleportation circle over the head of LeRoy Jenkins, and all 10 attacked him at once, nearly slaying him, but becoming visible in the process. It was Mick the Gangly who corrected this situation, striding in on his stilts and using his hard-earned whirlwind attack feat to drop the entire unit in a single melee round with a power attack using his magical ranseur. The party got to see a few more city blocks of Moonmist, which is loaded with as many trees as buildings and seems endless. Though I didn't spend game time on description, buildings that have been controlled by the party have included a water tower, a Purple Order temple, a music cathedral and an art museum. Most of the buildings have been tower homestead/workshops. As each is liberated, the number of freed nonelven "indentured servants" (charmed slaves) increases. The party is succeeding where entire armies have failed, because mere numbers are inadaquate for victory, and quality does beat quantity as battle after battle has proven.

The Characters
Revan called his special mount, a pegasus--and suddenly became even more deadly an evasive since the new mount has flyby attack, allowing a diving charge strike and retreat by air. He decimated an evil giant spider, enemy mounted units and spellcasters. Though his previous steed was a great and noble land-based mount, he sometimes had a hard time getting to a worthy opponent each round. Not anymore. LeRoy Jenkins had the misfortune of being attacked by the flying pikemen, as noted above. That he survived the whole session in positive hit points says a lot about how tough he really is. Joseph Prax was once again a bit of an unsung hero as he quietly buffed up the whole party with bless and prayer; he kept everyone healed up and fighting, and also softened up the enemy with the occasional flame strike. Rivet, the kobold rogue/expert played by Robby dropped loads of alchemical glue by crossbow bolt into unsuspecting groups of elven archers. He also has been instrumental as a "rear guard," checking each building for traps and treasure once it is secured. Though not technically part of the battle, these things are still very important and keeps him very busy. He also used his crossbow to deliver a potion of healing at one point. Taito kept right on fighting, even though at one point he was affected by a hold person. He is a drunken master who fights with a ladder, much like Jackie Chan in the movie of the same name. It seems nothing can withstand his relentlessness--at one point, he swept half a dozen elven archers off of a tower. Aar, it be that Black Eyed Bill is as much the swashbucker as 'e ever was, har. That feller 'll use a rope or climb a wall every time, even if there be a ladder there, to take a crazy elven cleric from 'is off-side, the scurvy dog. Flegol spent a few seconds baleful polymorphed into a black widow spider, but didn't stay that way for long. His mighty arrows flew strong and true, dealing loads of precise damage to anything or anyone who could threaten the party from a distance, mainly spellcasters and occasionally archers. Enemies have taken notice of him, but they never seem to live long enough or get close enough to really hurt him, and Buddy Nagel is always right there to patch him up whenever they even start to. Lola "Kick-Butt Girl" seems to appear out of nowhere on rare occasions, remove some great threat, and disappear just as suddenly. She's excellent at getting around, with great skills in climbing, swimming and jumping. It has been revealed that she recently stumbled by chance upon a pair of Boots of Teleportation, and that explains a lot of the mystery. The fashionable footwear were previously owned by an elven sorceress who was part of the invasion and found herself on the wrong end of Lola's longswords. By the way, did you know that Lola's left eye is yellow and her right eye is red? Geena continues to fill in the gaps whenever needed, mostly with her amazing focus on archery. Her power at a distance seems to keep the enemy at bay and it is rare for her to get seriously hurt in battle, though this is also the result of dwarven common sense, a bit of luck and a really good set of armor. Aiko does not often get noticed in battle, but having a second monk is helpful, especially when dealing with an enemy that breeds and makes regular use of chainmail and longsword-destroying rust monsters and rust spitters. Today she found herself fighting alongside Black Eyed Bill, dealing with the usual big numbers of skilled, though unfortunately evil elven archers. Captain Fergus Dowrimple was mentioned above. Since Gendar the Mighty didn't make an appearance today, Fergus was extra busy providing offensive spell support. Though he has been an NPC, I am working up a higher level version of him for Roddy to use, because I think he's skillful, well-rounded and interesting. A likeable rogue if you will, with a bit of a "renaisance man" thrown in. He has an amazing Appraise skill. Mick the Gangly, also mentioned earlier, has increased in power greatly since gaining magically-enhanced strength. Even though it's obvious, class stats help characters a great deal in 3.5 D&D. Whirlwind Attack is a feat that can take a character years to develop, but it's an incredible thing to see in action. Telpin used his wand of lightning bolt while singing his gnomish heart out to enhance the party's morale. The bard is much more versitile, but this battle has mostly forced him to zoom in on just two skills: Perform-Sing, and Use Magic Item. The other bard, Nightsong Sharpfang, has had a bit of difficulty keeping up with the party since she is lower level (an npc kobold who arrived with Fergus from Hydra Island). She was nearly slain by a group of charging Eldrich Moon Knights today. Unless she can find an important niche in the group, I have doubts about whether she would be missed should she fall; she has recently been basically an echo of Telpin. Henderson, the npc lizardman fighter is also struggling a little bit, having been eclipsed by Mick the Gangly in the hand to hand fighting department. Today, he failed to really shine. But he has great language skills and the capability of convincing entire tribes of hundreds of lizardmen to join the party's cause, so he is tolerated. He is also amazing at getting around physically, climbing, swimming and often ready with an unselfishly offered rope at a friend's time of need. Of course, he did devour a prisoner once...

The Skinny
Experience: 3,000 xp. Treasure: Boots of Teleport (women's); Staff of the Woodlands; and monetary treasure appraised at about 10,000 gp per player character (npcs get half-shares). Next sessions: two weeks, and see previous entry.

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