Monday, December 12, 2005

Rod's Game, last Sat.

For Roddy's campaign, I played the high level version of the Arcane Admiral, Fergus Dowrimple (25th level, with 10 levels of Arcane Trickster, 10 of Wizard, 5 of Rogue). There were eight of us there, though not everybody was actively playing D&D. Alma mostly slept and played Star Wars on one of several computers. Lance had no problem playing Everquest and D&D at the same time; he even managed to be mildly obnoxious too. Marshall played a character with powerful psychic powers who could boss the bad guys around, and had amazing skill at disguising everybody in the party to look like members of the Brotherhood of Steel guys. Shawn's character could grow to 72' tall at will, and was amazingly strong. Carson's guy was kind of a super agent businessman/rogue/fighter with seemingly unlimited funds. Robby's mysterious wizard teamed up well with Fergus to get the party on the site of the Brotherhood of Steel facility for the adventure (sort of a fool's errand). Shane's character, while quite lawful, has very powerful psychic abilities, and a terrific bluff--he was the one who got us all past the impenetrable doors. Rod's npc chic, the daughter of Khadgar from my world, was a paladin to her own father, with a few levels of wizard, and served as the party cleric. She seems to be fond of Fergus, and the "old home week" friendship could potentially grow into something more once Fergus gets to really know her. Details remain to be determined. Chaun even stopped by and said hi, though he didn't play. I meant to write down all the character's names, but I've forgotten almost everything by now.

After casing the Brotherhood's super soldier research facility, the characters were able to ultimately get inside. Ancient, powerful systems were finally beginning to come online with the help of an alien being that had been brought inside. The group was getting closer to some kind of psychic-boosting portion of the building when it was attacked by very powerful three-headed doglike creatures. Fergus, using a magical nailgun he had devised, was able to damage one of the creatures for 360 hp. It still stood. Unfortunately, I had to leave the session shortly afterward, as I had a solo cello performance on Sunday (see my other blog, http//cellodad.blogspot.com for more). So I handed my Fergus over to Robby to play. I look forward to hearing how the rest of the session went.

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