Tuesday, August 01, 2006

Short Session--Star Wars & Mordheim

After a gig playing cello at the Mason County Fair, I ran Rob, Rod & Bel through a short Star Wars RPG session. We didn't use minis this time; there was a lot of roleplaying involving trade. After about 12 hyperspace jumps, the party's ship fund now stands at about a million credits after brokering a sale of Hutt weapons to one of the few remaining rebel-controlled worlds. Dabbo the Hutt even threw in a few extras, forseeing more long-run profit in weapons if the rebels are not wiped out. Just so long as nothing can be traced back to him, of course. I awarded 2,000 xp per character present.

We had hoped we might see Jon for D&D or Mordheim, but he volunteered late at the fair, and Carson didn't make it. So I played my human Ostlanders against Rob's Orcs, while Rod worked up a Skaven warband (you should have spoken up Rob, we could have easily included Skaven in the Defend the Find scenerio...sorry). I lost, but you wouldn't think so by the underdog bonuses and 6 shards of wyrdstone my scrappy warband raked in! Unfortunately, Sister Jess Ulricson will be out 3 games and Bubba Ulricson will be out for the next game.

I picked up some Magic: The Gathering cards recently and they look pretty good. Dissension has some pretty cool green cards, and Coldsnap has snow covered lands and picks up where the old Ice Age set left off; it's really cool. For example, the Rimescale Dragon is a 5/5 flyer for 5RR that taps target creatures for 2S (where "S" is any snow-covered land), and this ability does not require the dragon to tap. So... I'm considering asking around about a booster draft game soon.

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