Saturday, March 31, 2007

Kamaliofi, city of winged folk

Today, Me, Phil, Rob, Carson, Rod and Shane played D&D. We got a late start, but played a bit long.
The game focused on the winged folk island city-state of Kamaliofi, located among the Outsider islands of my own Aarde campaign. While I have detailed most of Aarde's major cities already, there are countless possibilities within the game for creating small cities and areas such as this. Shane created a monk, Clarvin, who is very different from Carson's Taito. Clarvin is a peaceful sort who has taken a vow of poverty. Yet he can manage an AC of up to 50 using absolutely no equipment (Carson's cartoon of the character depicts him naked, bot that's a bit of an exaggeration). Uniquely among the party, Clarvin is also quite peaceful by nature, focused on defense, disarming, negotiation and nonlethal combat.
After exploring the offerings of the small city of Kamaliofi and its winged folk, the group decided to pursue the local Vecna cult, which also served as the thieves' guild. After battling yeti-ettins, the party located the hideout, named the "Gjomyr Order of the Phymich Imkan," but really just hq for a bunch of thugs. Beyond the entrance concealed by illusion along the face of a rocky mountain was a frescoed hallway depicting a one-winged Vecna; just beyond that was a 60' wide pit trap, 50' deep, with water and spikes at the bottom. When the party failed to give the password, the trap was activated, but all survived. Beyond the double doors, the party fought and defeated cult members who were mostly evil assassins, rogues and sorcerers.
This was a pretty long session, focused just on D&D (no Star Wars today), so experience was 6,000 for those who role-played for the entire session (2,500 xp for half-session). Treasure was pretty good at 11,000 gp total value per character; however all of Clarvin's share of the treasure automatically goes to the poor. While much of the treasure is in artisan-cut star rose quartz, several property deeds, contracts and other documents were in the thieves' guild's possession.
Next session: Saturday, April 7 12 Noon Sharp.

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