Saturday, May 01, 2010

Ding, Dong, Zombie Rot's Gone!

Coming off of some earlier setbacks, we were in need of hope. So last Saturday the party worked our way past several dragons over many, many miles of rugged terrain in order to reach our distant destination. We noted their positions but avoided the encounters for the time being. What we still sought was the good dragon who could help us and/or we could help her (see earlier entries).

One encounter we were unable to avoid was an ambush by Harpies, who spotted us from above. The Harpies were a pretty cool and tougher than expected encounter. We were outnumbered and their screech attacks kept immobilizing members of the party. Since they can fly and were perched up high when not flying, that presented another challenge. Wikipedia Jones, with his ability to strike from a distance, had no problems dishing out damage from a distance. Hadjii, the ranger with such incredible mobility, was able to attack the monsters pretty much every round, dishing out significant damage. Likewise for R. Willikers, who really punished those evil things. Shamash was able to climb up and get into melee with them, as was Fy'Ev, and each of them kept the enemy busy. Elle Enchanted was immobilized early and had to throw her javelin until she was able to charge up the hill late in the encounter and finish two of them off. Aurora provided much-needed support throughout the encounter. Additional encounters took place which I will not detail here. Suffice to say, the party has a long "to-do" list for later on...

After working our way through so many game sessions and so many wilderness encounters we finally reached an area of cavernous mountain caves, intricate and very well hidden. Within, the Uprisers (that's us) discovered those whom we had sought, or at least someone who told us they could take us there.

Upon arriving at our long-sought destination, we learned that apparently we had been expected. After a plane-shift, we learned that the emissaries who were to take us to those who we could help (and could help us) were not emissaries at all, but gods in disguise. They were no less than Bahamut and Pelor themselves! This is not an every-session kind of experience, it's more like a once-in-a-campaign experience in most cases. After much shaking of knees and "we're not worthy's," the heroes were summarily dipped in healing waters which cured us of our zombie rot and granted each our our characters an additional +1 on all of our armor. Jones filled his decanter of endless water with the healing waters, and we were given our assignment: go and cure the zombie rot wherever you find it.

Part of the reasoning for our assignment is that the draco lich has gotten a bit too powerful. His zombie rot is now also infecting dragons themselves, both good and evil, and his fingers of influence have spread everywhere. Needless to say, we have our work cut out for us.

Experience: We are now 15th level.
Treasure: (special) add one extra "+1" to the current magical bonus of your armor.
Next session: Saturday, May 8th at 3:00 pm.

Comments welcome - I probably forgot some stuff! -D

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