Sunday, January 06, 2008

Jan. 5, 2008: New Year, New Warbands

For Mordheim yesterday, Roddy was the champ as usual. Not just for his winning Skaven (who have a rating in the 300's now) but for showing Marshall and Shawn S. and Bella how to play Mordheim. Yes, Shane and I helped too, but I really think Rod did the heavy lifting.

Bella's Human Mercenary Middenheimer warband, "The 15 Knights of the Most Amazing Colors" who I have been calling the Maidenheimers, got off to a pretty good start. One of her heroines, Heart Hunter and a member of The Tigers henchmen group were each taken out of action, and the Tiger did not survive. But in the skirmish her warband accomplished the rare feat of taking one of the Skaven out of action as well. This is getting to be a bit like taking out a Vampire, as anyone who has played against Rod knows only too well. And yes, Lady Luck had a lot to do with it... But anyway, from exploration the ladies found a Straggler who replaced the lost Tiger, and through experience, one of the other Tigers got promoted to Hero/Heroine. Storywise, as I've chosen to have it turn out, the Tiger in question was actually "she" all along, who had joined the henchmen group disguised as a man to seek her fortune. You know, like in "Mulan." So Bel's warband now has six heroines and three henchmen, all fairly well equipped. Yeah, the underdog bonus helped too.

Strangly, Shawn and Marshall each built their first warbands at different times and in different places yet have nearly identical Possessed groups. Each has three guys, each with one crazily powerful Possessed guy. This will be something interesting to follow, just to see how each develops because they are arch-rivals. My advice is always to try to shoot anything that's a threat, especially if it has more than two arms, acidic black blood, a scorpion tail or giant claws.

Shane brought a brand-new Pirate warband that I thought was pretty cool. He had the sheet, and I rustled up some minis that worked okay. Rod, me (Dave) and Carson (who didn't make it yesterday) know Mordheim really well but Shane is a very experienced Mordheim player who knows a lot of the rules better than any of us, and because he has skirmished against other players, Shane has a different interpretation than we might of some rules. More often than not, he's right, but different groups have different house rules so I try to pay attention because I still end up learning new things but I try to look things up whenever possible. One of my favorite rules is the Games Workshop suggestion that if you can't find a rule that satisfactorally resoves a question, roll a d6 for it; 4-6, it goes your way. My suggestion to any player new to Mordheim is this: whenever someone like Shane makes it to a game of Mordheim, try to ally with him because he definitely knows what he's doing.

My Lizardmen had huge gains and losses alike, but in the end came out pretty well. They are getting so beat up by Skaven they are becoming the most grizzled warband I've ever run. I keep rolling weird things on the Survival table like: "Blinded in one eye," "Chest wound," "Stupidity," "Stupidity," "Survives against the odds," "Hatred," "Hatred," "Old wound," "Captured," etc., etc. You get the idea. One of my Saurus warriors got "The lad's got talent," but I had six heroes already and chose not to dismiss any of them. Later, the Saurus henchmen group were all taken out of action and all failed their survival checks. But my heroes (five of the six are Skinks) did well on exploration and I ended up with the Ogre Bodyguard joining the warband for free, though I'm not sure whether I'll want to pay his upkeep later. Just for fun, I'm using the Kroxigor mini for him. The underdog bonuses helped my guys quite a bit and my rating is currently 270 or something, 25 of which is from the Ogre.

Our next session is this coming Saturday, Jan. 12. at 3:00. And yes, we'll probably play whatever everybody wants to play the most, be it D&D, Star Wars, Mordheim or whatever.

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